1. Technology and Education
Using technology by education, video games specifically, should certainly be implemented. Throughout the history of education, technology has been a vital tool for the advancement of learning. ... Using technology in accordance with education, video games specifically, is beneficial to the learning process if appropriate measures of moderation are taken. Some arguments against technology in education state that playing video games are completely counterproductive to good education and effective, focused learning. ... Purely educational games can also contribute to furthering education through ...
- Word Count: 963
- Approx Pages: 4
- Has Bibliography
- Grade Level: Undergraduate