"Media violence is especially damaging to children under age 8 because they cannot easily tell the difference between real life and fantasy. Violent images on television and in movies may seem real to young children. They can be traumatized by viewing these images. Media violence affects children by increasing aggressiveness and anti-social behavior, increasing their fear of becoming victims, and increasing their appetite for more violence in entertainment and in real life"(Soren 57).
"Violence in media alters children by advancing antagonism and mute behavior, amplifying being scared of becoming a mark and enhancing their craving for more assaults in enjoyment and in actual life. Violence in media is hardly damaging to people over age 8 because they can tell the difference between their life and science fiction. .
Gory movie clips on television may seem real to your child and they can also just be scared of looking at them" (Soren 57).
Practice #2.
"Media violence often fails to show the consequences of violence. This is especially true of cartoons, toy commercials and music videos. Seventy-five percent of cartoons show violent acts. Sixty-six percent of toy commercials depict violence. With the exception of the Christian and Country categories, individual music videos show an average of 5.7 violence acts. In all three of the examples, the people perpetrating the violence are rarely punished. As a result, children learn that there are few if any repercussions for committing violent acts" (Soren 57).
"Did you know that twenty-five percent of animations show brutal acts? Brutality in media sometimes declines to show the aftermath of cruelty. This is very suant of cartoons, game retail, and music videos. Thirty-four percent of game commercials characterize ferocity. With the privilege of the "Christian and Country" group, single music movies show an average of 5.7 brutal acts. In all three of the parts, the pedestrians carrying out the brutality barely suffer.