1. Computer Mediated Communication
Nevertheless, this type of communication also affects teenagers because CMC is the unreal type of interaction, which lacks nature humanity, physical presence, and their true identities. ... E-mail is addictive "and before long, 40 minutes has gone by" (Schwartz, 1999, p.235). ... Playing games on the Internet can become even more addictive than exchanging e-mails with young teenagers. "In "EverQuest," the most popular of the games with more than 360,000 subscribers, players spend an average of 20 hours a week online," states Alex Pham, author of "Boy, You Fight Like a Girl" p.281.( May 17, ...
- Word Count: 1215
- Approx Pages: 5
- Grade Level: High School