Computer animation is one of the most used tools in entertainment .
Using computers to make fictional situations sound, look, and act .
real interests people today. A lot of experience and studying is done by .
the artists creating these films that people enjoy. The idea of creating .
something from your imagination and animating it so other people can .
see and experience your thoughts is truly amazing. I personally am not a .
good drawer, and I am horrible at painting. Using a computer and .
designing things for me is a lot easier because all the measurements are .
exact and you can always erase with having erasure marks. Anyone can .
be a computer animation artist, all you need is the curiosity and desire to .
learn. Learning vocabulary and remembering all the different functions of .
the programs used to make the animations is the hardest part. .
Computer animation started mostly from the maturing of video .
games. Sony is a good example. When they brought the Playstation out .
the game play was 3d, but the images were kind of square. Games that .
had story lines often had things called "cutscenes". This is where the story .
plays itself for a little while and you get to sit back and enjoy the high-.
resolution full motion computer animation. After computer animation .
matured a little bit more, and textures of objects looked more realistic, .
movies started to incorporate 3d animation scenes for some of the intense .
explosion scenes and space scenes. Now most movies have at least one .
minute of full motion animation. The new Star Wars movie is mostly .
computer generated and the movie, A Bugs Life, is all computer .
animation. In the future movies might be like cartoons in the sense that .
maybe even the actors and actresses themselves will be computer .
generated, and maybe even further in the future their dialogue will be as .
well. .
The programs that are used widespread for computer animation .
artists are 3d Studio Max, Lifeforms, Poser, Lightwave and Bryce 3d.