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Violence and Videogames


In May of 1972, Magnavox Odyssey was released as the first gaming console. A few built-in games came with it, and the graphics were as simple as white blocks over a black background. At this point, game violence wasn't even an issue since the graphics were just simple, moving patterns on a screen. Magnavox Odyssey did not sell well despite being a public release gaming console. This may have been a result of the sales practice; the gaming console was only available in Magnavox stores, where crooked salespeople assured customers that it would only be compatible with Magnavox televisions ("Console launches" 68). In October 1977, the Atari Video Computer System was released, along with it the classic game "Pong", giving the system a place in the history books. However, the turning point in gaming came with the release of the 8-bit Nintendo Entertainment System (Adorably called NES), in fall 1985. Although Nintendo marketed the system as a toy, the technological aspect of it sparked interest in people of all ages, especially when it was released in the United States. The market was opened to daring game developers who made games that marked the birth of interactive media that we know today.
             But perhaps too daring though. Macintosh developed and released Mac Playmate on PC in 1987 (and another version in 1995); stimulating an animated woman with sex toys after undressing her was the object of the game, and the orgasm was the goal. Another highly controversial issue was an underground game set in World War II, but what sets this game apart from other World War II titld.
             is the goal of the game and the core gameplay itself. Set in Europe, the player takes charge of a Nazi concentration camp; rewards varied depending on how many and how brutal were the deaths of Jews. Enraged parents raised protest when Mortal Kombat was released in 1991, which gave the player choices on how to "finish off" their opponent, sporting the most graphic (and not to mention bloody, VERY bloody) "fatalities" ever seen in any videogame of its time (Choi 2).


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