This gang plans to kill, kidnap, and rob anyone who they can find, although none of them really have any intention of doing these things. They have an elaborate fantasy in which they are all pirates and robbers, living adventurous lives of crime, but it is all just make-believe. Going as far as taking an oath, they swear into the pretend gang, taking on the disguise of feared criminals. We see their clildhood and innocence bleed through when none of them know what a "ransom" or a "stick-up" are. Although Huck is in favor of the pretending game, he becomes bored with this aimless pretending. The last point of the childhood section is Huck's staging of his own death and his escape. Huck makes something as serious as his own murder into a game, planting clues for the others to find in his house, almost getting a sense of joy from the whole ordeal. It seems that this death fantasy reaches the point of the robber gang game, but Huck does not fully realize that this game has consequences because he is too young to understand. While escaping to Jackson Island, Huck finds a game-like enjoyment in hiding from his friends and neighbors after they discover his murder scene. When the town sends a boat down the river to find his corpse, he evades it, as if in a game of tag. All of these points together come to a conclusion that Huck is only a child and that these games represent the carefree nature of childhood. The second section of the novel parallels Huck's education and coming to terms with reality with games he encounters after his escape and along the river. The first of these games is that which occurs when Huck finds Jim on Jackson Island. The boy and the slave attempt to disguise themselves to each other, fighting the true feelings they have. Huck, who has been taught that Negroes are not human, wears a disguise of superiority to Jim, who in turn assumes the disguise of an inferior animal he is meant to be.