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Video Game Violence

 

It has even been proven that children who play violent video games develop a better sense of hand-eye coordination and are more adept at logic and problem solving skills(Fienberg 1). Franco Filent says that "Cognitive structures needed to perform successfully in the postindustrial societies" are developed. John Sherry, a professor at Purdue University states that "[the] overall effect of these games on aggressiveness in children doesn't appear great"(Forbes 1). This evidence shows that video games cannot transform a normal 8 year old into an aggressive serial killer who has no mercy. Individuals who are already emotionally on the edge might be influenced by this form of media, but the millions of other people who bought the game as well, have no intention of ever committing murderous actions. When children play these games they are releasing, not creating, aggression. W!.
             hen one completes a video game, he/she is in a better mood and state of mind than before. At the very worst, children could become desensitized to violence(Furger 2). Research has failed to provide concrete evidence linking violent behavior and violent video games (Villa 1).
             Manufacturers of violent video games such as Id software, creator of DOOM, have been under attack recently from the media in response to the numerous school shootings such as Columbine(Hanson 1). The programmers of DOOM were not standing beside Eric Harris and Dylan Klebold when they pulled the trigger. Todd Hollenshead, CEO of Id Software said "We make it clear that the game has violent subject matter. If a parent is going to buy the game, they should know that from the rating on the box"(Takahash 2). Manufacturers are legally not at fault, they are protected under the 1st amendment and the rating system. Once the game leaves the factory, the manufacturer should not be held responsible. .
             Inevitably, it is the individual who is in control not the game nor the manufacturer.


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