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Negative Effects of Video Games

 

Having strict laws of the Entertainment Software Ratings Board ratings system, to protect children from inappropriate material, can also solve this (Clinton).
             Video games also bring about the negativity effect of time. The more time one plays video games the more time they are wasting not doing something productive. The amount of time spent sitting in the coach not physically moving, reflects back to the health of the person. Most people playing video games are more than likely to be obese and lack a clean bill of health; because chances are that they will eat more during the game and not exercise as much, also the more one looks at the screen, the more likely to get eyesight problems (Bennett). The time factor of time is seen also in the grades, where students perform poorly at school because they are setting wrong priorities, postponing the time to do homework, thus procrastinating the school devotion time leading to poor grades (Bennett). The amount of time may also reflects on the amount of intake to you mind, playing video games for an hour leads to teenagers committing felonies due to excessive brain-washed idealistic phenomena of living up to the game (Hoener). Myself being victim of video games, I spent too much time away from my books and away from the family, taking away bonding time. I would rather take my food to my room and play video games than seat with the family for a meal; this depicted me as a bad son and sibling. The solution would be to cut down the amount of time one plays on a regular basis, thus getting the right priorities, lessening the likelihood of being unhealthy and increasing the bonding time in families.
             Parents sometime use video games as a cheap way to babysit their children. This brings out a negative outcome of a child bring brought up by a video game. The child grows up mentored by the rowdy, violent and mischievous games, leaving out the parental portion of nature.


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