The reason why it's even apparent that children in struggling economic communities play games like Grand Theft Auto 5 and Call of Duty is because they feel like they can relate to it because of the afflicted areas they reside in and all the dangerous activity that they see in these games actually occurs within their communities so they feel a "connection".The violent media propaganda has to stop before innocent people are victimized.
Some may not see it but Violent media can have affects on all of us even me. An analogy of this topic would be when a good friend of mine who I grew up with played these types of video games and begin to experience a change. Something within him switched which started to make him more violent. He began getting into fights and eventually joined a gang. Sad to say my friend was put in jail a couple years later for gang related activities. (maybe introduce this anlogy and if you do fibd a way to introduce it you will not have back to back analogies) Another Analogy of this topic would be when one day,while riding around with my aunt and little cousin we saw an Armored Truck pulling up next to us at a stop light and out of no where my cousin says "Dammit , I don't have any sticky bombs!". We both looked at him as if he was nuts wondering what he was talking about and he before we could ask him he chuckles " its off of Grand-theft Auto 5".From a snipit of analogies so far you can see that it is not always good to copy what you see all the time. Especially when you don't know what may happen when you copy the actions you see.Just imagine if we were out of the car and the Armored Truck men heard him, they probably would have reacted as is the were in "attack mode" and ended his life within a snap of a finger. By age eighteen, the average American teenager will witness on television 200,000 acts of violence, including 40,000 murders(Persuade P).