1. Computer Games and Academic Performance
Social networking has even made its way into the video game industry with online gaming. ... * In 2009, over 11 million people played World of Warcraft, an online, subscription fee-based multiplayer game. * According to one study, nearly 1 in 10 young gamers displayed behavior patterns similar to addiction.1 * The Kaiser Family Foundation found that 8- to 18-year-olds are exposed to an average of 10 hours and 45 minutes of media each day. ... As in any situation where new technology is introduced, the social impact of the Internet is being looked at. One social problem that has been observed i...
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- Approx Pages: 12
- Grade Level: High School