1. Multimedia
We can expect to see: movies-on-demand, video games, databases, educational programming, home shopping, telephone services, telebanking, teleconferencing, even the complex simulations of virtual reality. ... Both are indispensable to the high-speed networks that will deliver dynamic new services to homes and offices. ... The home market, which was stated earlier, has its origins based around early pioneers such as Atari, Nintindo, and Sega. ... For instance, going shopping at a mall could be done in the privacy of your own living room, by just strapping on your headgear. Another break through ...
- Word Count: 1641
- Approx Pages: 7
- Grade Level: Undergraduate