1. The Game Industry in Korea: Policy Development
But, fun or creative ideas and emotionally appealing stories are decisively crucial elements, which actually determine the value of the products in the market, among others. ... The KESA 1998 report states that out of the 79 companies taking part in their survey, more than 60 percent were little more than 5-year-old. ... The KGPC also surveyed Korean game companies in 1999 and reported that the number of its firms increased 24 percent on average during 1997-99. ... The rate of productivity of the Korean game firms surveyed, measured in revenues-per-firm ratio was 2.1 billion won during 19...
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