1. The 21st Century Video Game Plague
In the 21st century, the development and proliferation of video games has shown the world how pixelated, simulative art can be made into a reality, a phantasmagoria of sorts, by invoking reactions from all the senses in the human body. ... For example, if one is playing NBA 2K14 on the Xbox, every time his team makes a basket at home court he will hear cheering followed by joyful music, much like he would if he were at a live basketball game. Not only does the fantasmatic effect of associating cheering and euphoria to his player making a basket let the gamer know that he is at home court where...
- Word Count: 1089
- Approx Pages: 4
- Grade Level: Graduate