1. The Realities of Media Violence
With the advances in technology with smart phones, digital tablets, and online social networks, the entertainment industry is stressing the development of the more popular themed games for the new gamers of today. ... Most studies on aggressive behavior have been on the influences that lead to this behavior. ... This media violence could encourage some individuals that aggressive behavior is acceptable by seeing it in games and television. All humans will encounter social conflicts and problems. ... Yet again this portrays false realities in most cases of social differences and problems of eve...
- Word Count: 1930
- Approx Pages: 8
- Has Bibliography
- Grade Level: Undergraduate